![]() The mat is connected to hardware (a computer or computer game system) and a monitor. The system includes a 3 foot by 3 foot mat with four 1-foot square arrow panels (pointing up, down, left, and right). The aim of this study was to explore perceived advantages and disadvantages of video dance as a personal exercise option. Virtually nothing is known about potential interest among people in midlife or beyond. 12 Because video dance is intentionally engaging through its framework of rapid feedback and rewards, it might promote adherence to PA. 11 Video dance is emerging as a strategy to promote PA in children and young adults and has been incorporated into school physical education programs. 10 Adherence to dance-based aerobic exercise programs has been relatively high, 10 with low injury rates. 8 In older women, dance has been shown to promote weight loss 9 and reduce the risk of falls. Interactive video dance, a dance-based videogame, combines the recreational nature of a videogame with the benefits of dance, such as energy expenditure, increased endurance, strength, flexibility, coordination, and balance. Some newer video games require whole body activity. Most video games in the past have been controlled by hands and tended to promote a sedentary lifestyle. Video games are a widespread form of recreation for young people because they are engaging, give immediate feedback on performance, and reward continued practice with opportunities to expand to new experiences within the game. New forms of recreation offer novel strategies to promote PA. However, adherence, even in home-based programs, is low and decreases over time, 7 mainly due to lack of motivation. 2– 5 Postmenopausal women, whose prevalence of physical inactivity is high, 6 are one appropriate target for interventions to promote PA because of their increased risk of health problems, such as obesity, cardiovascular disease (CVD), and osteoporosis and because exercise could reduce these risks. P hysical activity (PA) is widely recommended to maintain health in middle age and later life, 1 but adherence is a persistent problem. ![]()
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